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TrainingExit 17Ready now

Target tracking

Follow a target that never stops. Forty-five seconds, three speeds, the same path for everyone today.

Next step

Aim micro-correctionsYour reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input.

How to use it

A target moves along a path that looks random but is the same for every player on a given day. Keep your reticle on it for 45 seconds, over three speeds. Three warm-up seconds do not count.

Your score

Share of time on the target, and average error in u (1 u = 1% of the short side of the play area, so a large screen is not an advantage).

How to read it

  • A steady error points to your sensitivity: run the sensitivity test.
  • An error that stays behind the target means you react instead of anticipating: aim where the target is going.

With a controller, the stick drives the reticle. With a finger or a mouse, the reticle follows your position. Scores stay separate per input.

This drill trains following a moving target. Carry-over to shooting at a vehicle in GTA 6 is a deduction, not a proven fact.

Questions and answers

Why is the path the same for everyone?
A shared path of the day makes scores comparable on the leaderboard, and lets you replay the same exercise. It changes every day so you do not simply learn it.
Which level should I choose?
Levels set the target size. Start wide. If you are following your plan, two games above 60% raise the level and one bad game lowers it. Only the medium size counts for the leaderboard.
Does it work on a phone?
Yes, with your finger, or with a Bluetooth controller. Your finger hides part of the target: the score stays valid for you, not against a controller.

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