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TrainingExit 11Ready now

Your 4-minute training check-up

Four questions, three or four short measures. You come out with a plan, not a verdict.

Four questions

Next step

Training planA 12-minute session built from your own scores, spaced practice and an honest test 7 days on. Nothing promised, everything measured.

How to use it

Before training, find out where your time is best spent. This check-up asks about your setup, your goal and your free time, then takes three short measures: reaction, controller and aim. If you have a screen handy, one more minute on the map.

What it does with your answers

Each "no" about your screen shows you the gain you are missing. Each measure feeds your plan: the priority of a skill depends on your goal, your measured gap and how much that skill can be trained.

What it does not do

It gives no rank and no grade: no solid norm exists for these tests in a browser, so you are compared with yourself. A mini-drill improves what it trains: the link with GTA 6 is not proven. What counts is your score on the test 7 days later.

Your data

Everything stays on this device. Nothing goes to the server unless you post a score yourself.

Questions and answers

Do I need a controller?
No. The check-up works with touch or a mouse too. With a controller you get the drift test on top, and a controller is the closest input to the game.
Will I get a level or a rank?
No. Ranks would need norms that do not exist. You get your own baseline, and percentiles will come once 300 players have posted with the same input.
Can I stop and come back?
Yes. Your answers and measures stay on this device, and the page picks up where you left off.
Do these tests prove I will be better at GTA 6?
No, and nobody can promise that. They show what you can improve and whether you keep it. The score that counts is the one 7 days later.

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