TrainingExit 16Ready now
Flick aim trainer
Snap to each target as cleanly as you can. Thirty shots, one honest number.
How it is measured
A target's clock starts on the image where it is actually drawn. A touch or click uses the time of the event, and a controller is read once per image, so 8.33 ms on average at 60 Hz. Your screen and browser add their own delay, which cannot be seen from here. That is why your scores only compare with your own, on the same device.
Next step
Sensitivity finderFive sensitivities, hidden and shuffled, 20 shots each. Your best one comes from your own numbers, not from a guide.How to use it
This is the ISO 9241-9 pointing test, the one used in research on game controllers: targets on a circle, three distances, three sizes, mixed at random. Two warm-up shots do not count, then 30 shots set your score.
Your score
Each shot gets a difficulty: ID = log2(distance / size + 1). Divide by the time taken and you get a throughput in bits per second. Your score is the median over the 30 shots. A missed shot leaves the target in place: it costs time and counts as an error, so spraying does not pay.
How to read it
- Low throughput and few errors: you are too careful, speed up.
- High throughput and many errors: slow down.
- Many corrections per target: your first movement stops short or overshoots. The goal is one clean movement.
Inputs
Controller: right or left stick, fire with R2, R1 or the bottom button. Touch: tap the target. Mouse: the pointer is locked to the game on computers, press Escape to leave. A study measured 1.48 bits/s with a stick against 3.78 with a mouse, 60.8% less: never compare inputs, they have separate boards.
What it will not do
This drill trains this movement. No study shows it makes you better in GTA 6, and the only small study on aim trainers helping in a game had 6 players. The score that counts is the one you get 7 days later, without warming up.
Questions and answers
What is a good score?
Why is there no aim assist?
Can I use the mouse on my phone?
Why does a level change my target size?
My score dropped, is that bad?
Related tools
- Exit 17
Target tracking
Keep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind. - Exit 18
Aim micro-corrections
Your reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input. - Exit 15
Stick precision
Hold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input. - Exit 14
Controller tester
Measure your stick drift, your real dead zone and your response curve with the Gamepad API, then set the game just above what you measured.