12 tools · 12 ready now
Training
Measure your aim, reactions and driving, then beat your scores.
Start here
The other tools
- Exit 11
4-minute check-up
Four questions, then reaction, controller and aim, plus the map. In 4 minutes you know what to fix first and get a plan made for you. - Exit 12
Training plan
A 12-minute session built from your own scores, spaced practice and an honest test 7 days on. Nothing promised, everything measured. - Exit 13
Reaction time
Measure your reaction time by input: touch, controller or mouse. Simple and choice tests, compared with yourself, not with invented averages. - Exit 14
Controller tester
Measure your stick drift, your real dead zone and your response curve with the Gamepad API, then set the game just above what you measured. - Exit 15
Stick precision
Hold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input. - Exit 16
Flick aim trainer
A real aim test: 30 targets, throughput in bits per second, errors and corrections. Separate scores for controller, touch and mouse. - Exit 17
Target tracking
Keep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind. - Exit 18
Aim micro-corrections
Your reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input. - Exit 19
Sensitivity finder
Five sensitivities, hidden and shuffled, 20 shots each. Your best one comes from your own numbers, not from a guide. - Exit 20
Map memory
Place Leonida's confirmed locations on a blank map, get corrected at once, and review them at the right time. Official and press sources only. - Exit 21
Selection wheel
Pick the right item from a wheel without looking. 8 then 12 slots, then a hidden wheel. Median time, errors and what your memory saves you.