TrainingExit 21Ready now
Selection wheel trainer
Hesitating over a wheel costs you seconds in a fight. Learn the layout until you stop looking.
To check on 19 November, in the real menus
Next step
Map memoryPlace Leonida's confirmed locations on a blank map, get corrected at once, and review them at the right time. Official and press sources only.How to use it
A symbol appears in the middle. Open the wheel, pick its slot, let go. Forty rounds, two warm-up rounds on top. The layout stays the same all day, so your memory has something to hold on to.
Controls
- Controller: hold L1 or L2, aim with a stick, let go.
- Touch or mouse: press anywhere, slide towards the slot, let go.
Levels
1: 8 visible slots. 2: 12 visible slots. 3: 8 hidden slots. 4: 12 hidden slots. 5: 12 hidden slots with a time limit. On a hidden wheel, the symbols only come back for a moment after your answer. Knowing the layout by heart removes the hesitation.
Your score
Median time on correct picks, share of errors, and the gap between the hidden wheel and the visible wheel: the closer to zero, the less you still need to look.
What about GTA 6?
A wheel in the style of Red Dead Redemption 2 is reported by the press, and that is all. Its layout, controls and content are not confirmed. We will check them on 19 November. This wheel is ours: neutral shapes on road signs, nothing from the game.
Questions and answers
Is this the real GTA 6 weapon wheel?
Why does the layout stay the same all day?
Which level should I play?
Is the score comparable between inputs?
Related tools
- Exit 19
Sensitivity finder
Five sensitivities, hidden and shuffled, 20 shots each. Your best one comes from your own numbers, not from a guide. - Exit 18
Aim micro-corrections
Your reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input. - Exit 17
Target tracking
Keep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind. - Exit 16
Flick aim trainer
A real aim test: 30 targets, throughput in bits per second, errors and corrections. Separate scores for controller, touch and mouse.